This weekend saw six battles fought across the smoldering battlefields of the Ravaged Coast as warbands clashed at Tanuki Tabletop. Here’s how the day unfolded.
The Thundering Scales made a powerful debut, overcoming Da Toof Punchas in a catch-up battle set in the Rift in the Peaks. In a razor-close fight on the Rise Through the Ashes battleplan, the Solemn Saviours pulled out a final-round victory over the Celebrants Insatiable. The Thundering Scales struck again, decisively defeating the Aethergold Storm in a show of cold-blooded force.
The forces Destruction arrived, as the Gloomy Looniez and their bouncing squigs laid low the ironclad Toof Punchas. Meanwhile, the Celebrants Insatiable weathered the dirty tricks of the Krule Intentionz, sending them packing in a chaotic scrum. And in a final clash of the day, the Thundering Scales capped off a brutal run by overwhelming the Solemn Saviours in a vicious melee.
Wounds, Scars, and Roster Management
With just one week left in April, now’s the time to get those last campaign battles in. Before we shift into May’s open brawl, I’ll be sharing more guidance around battle wounds and scars.
Wounds from your biggest defeat should be tallied and applied to your roster. (If wound count is tied, you may choose which applied).
If a unit reaches 5 or more wounds, they gain a battle scar.
Healing rituals are rolled after wounds are applied, using your full roster, not just the last battle results.
Healing can remove wounds, but not scars
Against your roster, units may heal up to 6 wounds on a good D6 roll, so wounds from previous battles can be cleared.
Up to 2 Heroes may attempt a healing ritual each month.
As a casual campaign, we’re not enforcing this strictly, but going into May, we should all have a clear sense of which units are at risk and how we’re tracking them moving forward. We’ll also review as the campaign progresses to make sure nobody’s roster is being punished too much (or not being punished enough).
Parting Notes
Reminder next Weekend, Saturday, April 26th is the 1,000-point Age of Sigmar GHB Tournament at HobbyTown. A great chance to test your skills and meet other area AoS players outside of the campaign.
Also, with the release of the Soulblight Gravelords Army Box, we may soon see the forces of Death stirring on the Ravaged Coast.
On a technical note, I updated the email provider on the website’s battle report form. The most common reason for failure appears to be using the default php email service on a shared server. Now it has a dedicated SMTP channel to email reports to me, so :fingers_crossed: they’ll reliably submit now.
This past weekend saw Da Toof Punchas back in the fight with two battles that shook the Adamantine Chain. First, they clashed with the relentless Solemn Saviours and were driven back in a fierce contest of steel and fury. You can read the Krakarion’s account of that battle here, https://wacopathtoglory.com/wp-content/uploads/2025/04/Annals-Entry-14.pdf.
Later, Da Toof Punchas threw down with the Celebrants Insatiable in a wild and brutal melee that ended in a draw, but not before the Orruks made off with all of the Emberstone tokens on the field. Victory may have been shared, but the loot was not.
Looking ahead, don’t forget that this coming weekend, April 19 is Sigmar Saturday at Tanuki Tabletop. We should have space set up for up to three games running simultaneously, so bring your lists, your dice, and your narrative heat.
Also, join us in wishing our Warhammer 40K friends the best of luck as they represent Waco at The Game Closet in the first Central Texas Highway tournament against Belton.
Finally, mark your calendars, next weekend (April 26) is the 1,000-point Age of Sigmar tournament at HobbyTown, using standard GHB rules. It’s a great chance to test your competitive edge and get more games in between campaign turns.
The battle lines have been drawn, the sparks of Aqshy have ignited, and the hunt for the Emberstone Shards is officially underway! Our Ravaged Coast Campaign launched in early March, and already the realms tremble beneath the clash of steel, the roar of daemons, and the cries of war. From now until June, players are battling it out not just for glory on the tabletop—but also for a shot at the first round of Emberstone Shard Cache prizes.
The Campaign has been divided into 3 Acts to follow the narrative theme of the Ravaged Coast battleplans selected for each month:
Prologue (March)
“Embers in the Ash” The spark is lit. Forces gather, relics whisper, and old blood oaths are stirred as the Ravaged Coast stirs from its uneasy slumber.
Act I: April–June
“The Adamantine Chain” War erupts along the shattered fortresses and molten ravines of the Adamantine Chain. Here, alliances are forged in fire—or broken upon the anvil of ambition.
Act II: July–September
“The Gnawing Dark” The campaign spills into the warped hinterlands of the Gnaw, where reality frays and enemies skulk in the shadows. Here, survival is its own kind of victory.
Act III: October–December
“The Siege of Hel’s Claw” All roads lead to ruin. The final push begins as warlords clash beneath the shadow of Hel’s Claw, and the fate of the Emberstone lies in blood-soaked hands.
June Emberstone Shard Cache – Prizes and Peer Voting
At the end of this three-month block, players will vote (blind peer voting) on four key campaign categories:
Best Painted – Either whole army or army with an impressive unit/centerpiece painted.
Best Sportsman – Friendliest, most helpful, or just fun opponent to play against.
Best Theme – Hero & Unit Choices, Paths, Traits and Artefacts selected. Who has the most cohesive, themed army for the Ravaged Coast.
Best Narrative – Written the best battle reports, backstory for their army, or themed content submitted during the campaign.
Votes will be based on participation and progress from April through June, so keep logging your games, showing off your work, and immersing yourself in the story of the Ravaged Coast.
December Finale – The Emberstone Crown Awaits
While the Shard Cache is the first step, the final leg of our campaign in December will crown one player as the true champion of the Ravaged Coast. Thanks to Tanuki Tabletop, that player will receive a model of their choice (up to $65 value) as a prize.
More details will be revealed when we reach the final third of the campaign and begin our run on the ancient, ruined fortress of Hel’s Crown.
Battles fought in April
Three dramatic battles have already carved their place into the campaign’s annals:
The Solemn Saviours vs. The Aethergold Storm The Solemn Saviours struck with unshakable resolve, emerging victorious against the lightning-scarred ranks of the Aethergold Storm in a brutal clash of Stormhost vs. Khardron Overlord.
The Solemn Saviours vs. The Cult of the Black Sun In their second outing, the Solemn Saviours once again stood firm, purging the heretical Cult of the Black Sun in a battle that left only a pile of burnt feathers and broken omens.
The Celebrants Insatiable vs. The Grand Army of the Ratpublic The maddened revelers of the Celebrants Insatiable overwhelmed the cunning forces of the Skaven, laying waste to their schemes in a whirlwind of excess and fury.
Whether you’ve played one game or ten—or haven’t joined yet at all—there’s still time to be part of the story. New players are welcome to jump in and get catch-up games scheduled. There are rumors… strange ones. Of scaled beasts mounted atop even larger scaled beasts. If true, the Ravaged Coast is about to get a lot wilder.
Upcoming events:
Sigmar Saturday – April 19th: We’ll try to rally as many players as possible for a big campaign day.
Stand-Alone Tournament – April 26th: Crashgaming LLC and Hobby Town are hosting a local 1,000 Age of Sigmar tournament. Registration and details are available at: https://www.bestcoastpairings.com/event/JQEDsjhVqmlX
Keep an eye out for updates, photos, and featured stories. Don’t forget to share your hobby progress, narrative logs, and battlefield triumphs.
March is in the books, and what a month it has been. Thanks to everyone in the community for your interest, support, and participation. For March of 2025, 11 armies battled 17 times in the Rift in the Peaks. There is also interest from potentially 4 more armies joining the emberstone hunt, Sylvaneth, Daughters of Khaine, and 2 Soulblight Gravelords players with the imminent release of their battle tome. If anyone else is interested, there’s still time to get a catch-up game in Rift in the Peaks and join us. Just message me and we’ll coordinate and work it out.
Moving on to April, it’s time to Rise through the Ashes. Now that seams of emberstone have been discovered in the Adamantine Chain, armies find themselves in opposition at a key juncture. The winners will find it far easier to force a path towards the shoreline of the Ravaged Coast. The battlefield layout shifts diagonally, and objectives are now scored based on control score. The same Aqshian passives, tokens, twists and rules apply.
Send me an email or DM on discord with how you would like to spend your shards and which units acquired battle wounds. Let me know if you have questions about either, and I’ll update your lists on the site. Faction Terrain and Endless Spells are available to purchase, and the 350 point unit limit is lifted. Stalled reinforcement rules are posted on the battleplan and apply whenever there is a 200 point difference between armies.
Kelathi Pleasureheart of the Celebrants Insatiable has forged an Emberstone-enhanced Ranged Weapon for use next month. The rolls were for +1 Damage and +3″ of Range, and she now wields a potent ranged option with the following profile:
Let me know if you’d like to forge a weapon for one of your heroes and we’ll coordinate a time to do forging rolls.
Community wise, reminder there’s no painting competition in April. Our host’s love of Star Wars takes priority for the 20th Anniversary of Revenge of the Sith on Friday 4/25/25.
Carl Tamez of Crash Gaming will be running an Inaugural Age of Sigmar tournament at Hobby Town on Saturday 4/26/25. He’s asked me to assist in planning and running that event, and I think we have the details ironed out. Keep an eye out for the announcement and more information soon.
Happy Friday! Now that I’m looking at the correct month on my calendar, it truly is the last weekend for Rift in the Peaks. The forces of Chaos met each other in battle, with the Celebrants Insatiable taking the victory and claiming an additional emberstone shard for their efforts. Reminder the painting competition is at King’s Landing this evening if you’d like to hang out and work on your current list, you’re next acquisition, or just for fun. I’ll be available Saturday afternoon in town, or at Tanuki in the evening if anyone wants to get another game in, or anytime Sunday. I’ll also have Spearhead Fire & Jade at Tanuki since there’s been interest in learning the format.
There is a link on the Waco Path to Glory homepage with the emberstone progression costs, and scans of all of the Ravaged Coast Hero Paths, Unit Paths, Traits, Artefacts, Lores and Regiments of Renown if you don’t have the book available. Let me know if you’re interested in building an Emberstone Crafted Weapon this early in the campaign and we’ll figure it out. If your spending is straightforward, just email or DM me your purchases and I’ll update your roster. Let me know which battle and how many battle wounds each unit suffered/healed as well, or message me if you have questions about how to do that. You can also check out my last post on how I allocated my emberstone shards and wounds. Also, you don’t need to spend every shard, they can be banked in your vault and used for upgrades in May if you’re saving up for a larger purchase.
Good Afternoon. Rift in the peaks is coming to a close next weekend. This is close to your last chance to try for more emberstone shards before we move on to Rise through the Ashes and continue our journey to the Ravaged Coast. As an example, here are the choices I’ve made for the Solemn Saviours as they continue their quest to claim the Emberstone at Hel’s Claw. You can review all of the emberstone shard costs and options on this page.
I’m liking my glass-cannon Prosecutors as my primary deep strike threat. Thematically, I like the idea of my Knight-Questor calling in reinforcements from the Celestial Realm, and these avenging angels answering the call. But with only 3 units and 6 total health, they’ve been juked on the deep strike more than once, so it’s time for an upgrade.
I spent 3 emberstone shards (140 point unit) to reinforce the Scions of the Great Sanctuary up to 6 units. Since they’ve also seen the most action and suffered the most wounds, I’ve set them on the Stormcast Eternal Path of the Redeemer from the SCE Battle Tome. For 1 emberstone shard, they embark on the path as an Aspirant, and I chose Heralds of the Tempest.
3d6 Charge +1 on a 9″ Deep-strike, and hopefully they’ll get juked a little less. I decided to lean into them for their other weakness and spend 2 emberstone shards to upgrade them to Elite status. From there, I selected Blaze of Glory.
Now, even as they’re picked off, they have a chance to inflict a Mortal Damage on death. These prosecutors will dive in, charge in, and get the job done, even in death.
Since I’m leaning into the role my Knight-Questor and his Soulsworn are taking in their Sigmar-given quest in the Ravaged Coast, I’ve decided to upgrade them with complementary Paths. Since their whole job is to Quest-mark an Objective, advance and take it, then sit on it as my Anvil, my Knight-Questor will embark on the Path of the Duellist for 1 emberstone shard. At Aspirant rank, he will now be immune to all Critical Weapon effects. As he continues on this path, he’ll become a formidable hero able to pierce through wards, crit on 5+ and stare down any threat one on one.
For my final emberstone shard, his loyal Questsworn have embarked on the Path of the Guardian, and will now benefit when the Knight-Questor declares All-Out Attack. As they progress on the path, they’ll excel in their supporting role of the Knight Questor, eventually pushing out Mortals against enemy combatants, improved saves, and access to strike-first for themselves and their sworn knight.
That’s a total of all 8 Emberstone Shards spent from our best victory over the Cult of the Black Sun. This will bring the army to 1140 points, avoid stalled reinforcements in most cases, and start to specialize our elite forces in their roles.
Battle Wounds
But it’s not all fun and games. The Solemn Saviours suffered the most wounds in their crushing defeat under the tide of the Gloomy Looniez and their ravenous squigs. With most of our forces wiped out in the melee, at the end of the battle, we had suffered 10 total wounds:
Prosecutors – 2 Wounds
Reclusians – 3 Wounds – Healed by Lord-Vigilant
Liberators – 3 Wounds – Healed by Knight-Questor
Lord-Vigilant – 2 Wounds
Our heroes attempted and successfully healed the wounds on the Reclusians and Liberators. The Prosecutors and Lord-Vigilant will carry 2 battle wounds each into April.
Cheers to the weekend. Another army of profit seeking Duardin have descended on the Ravaged Coast. The Oathsigned Profiteers have met the Cult of the Black Sun in battle. While the forces of Chaos held the field in the end, the ships of the Profiteers managed to secure more Emberstone shards for their efforts.
This is the last weekend to get games in before we lock in our shards and wounds and move on to Rise through the Ashes next weekend. There is a dragon on the horizon, so stalled reinforcement rules will come into play in a few matchups next month. Objectives in this battle plan can be contested for Victory points, so Control Scores and abilities will come into play. Depending on who’s playing, the battleplan will also have clearer setup, deployment, and underdog rules since not everyone will have the same amount of emberstone acquired from March.
Additionally, I’m playing with the idea of doing a few themed “prizes” at key junctures in the campaign. My initial thoughts is every 3 months (not including March), so end of June, end of September, and end of the campaign in December in the following categories. Everyone (excluding me) can cast a secret vote for their pick for each category, and voting should be based on the prior 3 month’s participation.
Best Painted Army – Either whole army or army with an impressive unit/centerpiece painted.
Best Sportsman – Friendliest, most helpful, or just fun opponent to play against.
Best Thematic Army – Hero & Unit Choices, Paths, Traits and Artefacts selected. Who has the most cohesive, themed army for the Ravaged Coast.
Best Narrative Contribution – Written the best battle reports, backstory for their army, or themed content submitted during the campaign.
I figure the June and September prizes will be an extra emberstone shard cache (based on how many everyone has acquired up to that point) to spend on your force. Then the final votes for December will cover the whole campaign with an additional prize for the army that claims Hel’s Claw in the end. I’ll get some gift cards or something from each of the local stores that support us for each category for the end of the campaign winners.
Happy Tuesday! Thank you to everyone who was able to make it to Tanuki Tabletop this past Saturday. We were able to get 5 different games in and first chance to meet many of the participants in the campaign. Special thanks to Stephen and Dro who took the time assisting Alex in his first two games of Age of Sigmar. I really appreciate everyone embracing the spirit of welcoming and learning together in the first month of this escalation style campaign. New players to Age of Sigmar are welcome to join and get involved.
First in action, the Solemn Saviours claimed victory over the Celebrants Insatiable. Meanwhile, in their first foray into the Ravaged Coast, the Whiskers of the Labyrinthium claimed victory against the Cult of the Black Sun. Next, the forces of Destruction emerged, with the Gloomy Looniez burying the Solemn Saviours in a tide of Squigs, while Krule Intentionz pushed the Whiskers back into the Labyrinthium. Finally, the Celebrants Insatiable held back Da Toof Punchas as they couldn’t quite WAAAGH! across the field.
The action continued Monday night, as the Knights of the Ramparts and their dragons proved dominant against the Grand Army of the Ratpublic. The Solemn Saviours were able to follow up against the Grand Army on the ground, but those clever Skaven managed to escape with the majority of the Emberstone shards before fleeing back into their Gnawholes.
In the wake of the Grand Army of the Ratpublic’s battles, a letter was left behind. If you have a few minutes, take a look on their army page here. Some amazing back story for the Celebrants Insatiable appears on their page as well. Hopefully these inspire more lore, battle reports, and short stories as we continue the narrative together.
Some quick housekeeping notes. Reminder that your Emberstone shards to spend on your April list come from your “best” battle, and are not cumulative. I’ve added a standings table to the results log so we can quickly see where everyone’s at. With the good comes the bad, so your battle wounds for each month should come from your “worst” showing each month (the battle where you accumulated the most wounds). The most any one unit on your roster can acquire is 3 per month, and reminder you do get up to 2 heal rolls (if you have 2 heroes), so I don’t expect we’ll see any permanent battle scars until May or June at the earliest. I’ve purposely been playing it a little loose this month as everyone gets their feet under them and comfortable with the format. For battles with an * next to wounds, we can roll for the actual wounds / heals at the end of the month when we spend our stones together. I’ll continue to update the site with available Paths, Enhancements, and Artefacts that are unique to the Ravaged Coast for players without the book so they know what’s available for purchase. There are some powerful traits and artefacts available in the Ravaged Coast.
Also, a quick discussion about Faction Terrain since we have 2 Skaven players so far. In Path to Glory, Ravaged Coast, page 27 says “Your Path to Glory army does not start with a faction terrain feature”. I took this to mean, and maybe incorrectly, that you do not start with Faction Terrain that you would deploy in the Deployment Phase of Core rules 10.0 “Deploy Faction Terrain Features”. However, the Skaven Gnawholes (and they are tagged as “FACTION TERRAIN” on their warscroll), do not deploy in this phase. They deploy “Once per Round (Army), Start of the Battle Round” from the Skaven Faction Rules. Three out of five of the Skaven’s Faction Rules depend on Gnawholes being on the field, so lack of access to them I interpreted as a handicap to how the army functions, compared to other faction terrain that buffs, but isn’t core to the army. Thematically, we’re invading the Skaven’s territory of the Gnaw to claim the Emberstone of Hel’s Claw, so I’m ok with a little home-field advantage. These are the reasons I’m allowing Skaven armies to use Gnawholes at no Emberstone cost. For all other army Faction Terrain, it is a one time cost of 3 Emberstone shards to add it to your Roster. Ravaged Coast page 40 describes it as “Acquire a faction terrain feature: Construct an outpost on the Ravaged Coast”. Thematically, that makes sense to me needing to build a Stormreach Portal, Bossrokk Tower, Skaregob Totem, Bad Moon Loonshrine, etc or any other Faction Terrain that would go down in the Deployment Phase before the battle.
There’s still a week and half left in the month if you’d like to try to acquire more Emberstone shards or join the campaign, however, I would not recommend facing Sigmar’s Dragons if that’s your goal. If you’re up for a challenge though, they’re looking to be a tough nut to crack. Anyone is also welcome to join the campaign next month or in the future.
April’s battleplan, Rise through the Ashes, is posted on the schedule page if you want to look ahead at our path to breaking through the Adamantine Chain of Aqshy. The field shifts 45 degrees, and control score comes into play as you acquire VP for each objective controlled, rather than just uncontested in the Rift in the Peaks.
Happy Thursday! This weekend marks half way through March, and we’ve had 6 battles fought so far in the Rift in the Peaks.
This past Saturday, the forces of Order met the forces of Destruction at the Warhammer Central Texas Marketplace. Chris was super accommodating, providing tables, battle mats, some terrain, and allowed us some extra time after closing to wrap our battles. The Solemn Saviours prevailed over Krule Intentionz by flanking and cornering their shooters and General, forcing a withdrawal.
On the other side of peaks, the Gloomy Looniez were able to bully the Aethergold Storm into withdrawing with wave after wave of ravenous squigs.
Then Tuesday evening, the forces of Order were back in action against the forces of Chaos at King’s Landing. The Knight-Questor and his Soulsworn decimated the Tzaangor forces of the Cult of the Black Sun, and the arrival of the Reclusians from the Celestial Realm on the remaining troops forced a withdrawal.
Meanwhile, the Celebrants Insatiable and Aethergold Storm each sustained heavy losses battling over the center of the rift. Some last minute transport tricks of the Khemist, and the sacrifice of the remaining Arkanaut Company secured a Draw between the armies.
The dragon riding Knights of the Rampart, the Grand Army of the Ratpublic, and the Brutes of Da Toof Punchas are all poised to join the fray in the next week or two. So stay active on Discord and reach out to schedule games. There’s still plenty of time to join in the war for the Emberstone cache in Hel’s Crown.
Saturday, I’ll be at Tanuki Tabletop to run some learning games with the Whiskers of the Labyrinthium. Feel free to join us to get a game in or just come by to say Hi and check out the new store.
The Battle for the Ravaged Coast has begun! The Solemn Saviours met the Aethergold Storm in a Rift in the Peaks. Shout out to Tanuki Tabletop for hosting our game. 3 Seams of Emberstone Objectives were laid out according to the Rift in the Peaks. 4 Emberstone Clusters were added on a D3 + 1 roll, with at least 2 placed in neutral territory.
The Saviours won initiative and deployed first, dispatching the Knight-Questor Mordred and his Questor Soulsworn in the middle of their territory, naming the center objective their “Ordained Quest” and in position to claim a nearby Embershard Cluster. The Aethergold responded with the Bountiful Tradewind Gun Hauler and Khemist Kadasst Cholerborne along western flank. The Saviour’s General, Bergar the Lamented mirrored their deployment in the west, while the Templars of the Anvil Liberators deployed on the opposite, eastern flank. The Scions of the Great Sanctuary Prosecutors and Timeworn Defenders of Sigmaron Reclusians both remained in the Celestial Realm. The Skybound Company’s 2nd Platoon mirrored the Liberators deployment, while first platoon, and the Endrimaster General deployed in the clouds aboard the Frigate, Flying Reckoning. The winds of Aqshy were calm that day, and no twist was available to aid the underdog in the battle to come.
Annotated Battle Layout after deployement:
First turn, the Saviours advanced on all 3 objectives. Bergar was able to quickly advance on his Gryph Stalker and claim the western objective. The Reculsians rode Sigmar’s lightning to deploy and support Bergar, and claim a nearby Emberstone cluster. Unfortunately, the lightning must have set it off, and they suffered a grave wound when it exploded. In the middle of the field, the Questor Soulsworn were able to recover an Emberstone Shard.
The injured Reclusians were able to rally from the detonated Emberstone. The Aethergold Storm responded by descending from the clouds on the Eastern Objective and isolating the lone Liberator force advancing there, and their guns began to chip away at the Templars of the Anvil. The Bountiful Tradewind was able to quickly ferry Kadasst to the middle Objective. The Storm claimed 2 Objectives and 2 Emberstone Shards on their first maneuver.
The Aethergold Storm kept the momentum, and stayed on the offensive. They continued to fire on the isolated Liberators who would rally and hang on, and the Gunhauler and Khemist opened up on the advancing Questors midfield. The Liberators were being whittled away under heavy gunfire, while one of the Questors fell to the Khemist’s toxic gas attacks. Sensing weakness, the Skybound Company’s first platoon charged the Liberators on the Eastern flank, while the Endrinmaster and Frigate held back, securing the objective.
The Saviours responded with the Questors pushing up the middle, forcing a retreat from the Gunhauler and Khemist, claiming their ordained objective, while the Reclusians and Bergar approached from the West. The Liberators battled the company, trading kills until only the champion remained in the face of the Skybound Company.
But all was not lost, as the momentum shifted back to the Saviours. The Prosecutors descended from the Celestial Realm in support of the lone liberator, and with throwing javelins and a brutal charge, wiped out the Skybound Company before they could claim the last Liberator. Meanwhile, the Questors and Reclusians converged on the Gunhauler midfield, while the Khemist retreated to the safety of the Skybound Company’s second platoon.
Despite their brave rescue, the guns of the Endrimaster and Frigate were too much, and wiped out the guardian angel Prosecutors, while the Liberator was able to rally a comrade and retreat. The combined might of the Questors and Reculsians brought down The Bountiful Tradewind, costing the Aethergold Storm the token the Gunhauler had claimed earlier.
The Reclusians chased the retreating Khemist, while Berger ordered them to Deliver Judgement. They mortally wounded the Khemist while the Skybound Company avoided the whirling axes of the Reculsian Champion. The Questors held back and consolidated to hold the middle objective.
Sensing the death approaching, the Second Company retreated with their claimed Emberstone Shard, while the General and Frigate attempted some parting shots at the retreating, rallied Liberators.
In the end, the Saviours were able to claim victory on this field, but the Questors were unable to dig an additional shard from the Middle Objective. The Endrimaster was unable to dig a shard from the Eastern Objective before leaving the field. Despite being forced from the field, the crafty Duardin were able to claim 5 Emberstone Shards to the Saviours 4.
The Prosecutors suffered wounds from the Frigate’s vengeance, while the Questors suffered wounds from carrying and digging for Emberstone. The Khemist suffered worst under the Reclusian’s wrath, while the Gunhauler limped away battered, and both Platoons of the Skybound Company had minor wounds.